NativeScript 6.0 speeds up builds, app updates

try {
threshold : 0, // You can set threshold on how close to the edge ad should come before it is loaded. Default is 0 (when it is visible).
forceLoad : false, // Ad is loaded even if not visible. Default is false.
onLoad : false, // Callback function on call ad loading
onComplete : false, // Callback function when load is loaded
timeout : 1500, // Timeout ad load
debug : false, // For debug use : draw colors border depends on load status
xray : false // For debug use : display a complete page view with ad placements
}) ;
catch (exception){
console.log(“error loading lazyload_ad ” + exception);

NativeScript 6.0, the latest version of for building native mobile apps with JavaScript, , or , is now generally available. The update provides for quicker app updates and smaller app binaries.

NativeScript 6.0 introduces the following capabilities and improvements:

  • Build speeds that are 30 percent faster for Android. Startup times for iOS are 10 percent faster.
  • The markingMode "none" option for garbage collection is now an officially supported option for the Android runtime. This can provide better app performance but some errors or crashes might occur due to premature collection of objects. Code must be written to ensure that no Java object is released while its JavaScript counterpart is still alive, and vice versa.
  • Flexible layouts have been added, such as TabView, giving users the ability to make more intricate layouts with less code.
  • Full integration with the webpack module bundler for all NativeScript apps, ensuring the best file size and performance for any chosen architecture.
  • Faster go-to-market for new app versions due to a streamlined store approval process.
  • Support for  and the Ivy renderer.
  • A new dark theme is supported to coincide with the dark mode available in iOS 13.
  • The ability to consume third-party libraries in iOS.
  • Support for the Android X library.

NativeScript enables the development of apps using a single JavaScript codebase that can be shared across Apple’s iOS and Google’s Android mobile platforms. Progress claims 70 percent code reuse across web and mobile apps. NativeScript uses the built-in JavaScript virtual machines on iOS and Android to access the native UI elements and APIs on those platforms.

Progress has on how to begin using NativeScript.